Hotaru

Project Type: Team

Program: Unreal Engine 4 / Wwise / Reaper

Role: Narrative Designer, Audio Designer and Composer

Hotaru is a 2.5D narrative exploration game with a strong emphasis on atmosphere, visuals and music. The game was made for the professional project in 3rd year of university. 

My role as Narrative Designer and Audio designer was multi-faceted. I worked closely with other members of the team to define the narrative elements within their own field as well as helping define the overall experience the player would face.

I composed and recorded all sounds in the game as well as providing voice acting.


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