Hotaru
Hotaru
Project Type: Team
Program: Unreal Engine 4 / Wwise / Reaper
Role: Narrative Designer, Audio Designer and Composer
Hotaru is a 2.5D narrative exploration game with a strong emphasis on atmosphere, visuals and music. The game was made for the professional project in 3rd year of university.
My role as Narrative Designer and Audio designer was multi-faceted. I worked closely with other members of the team to define the narrative elements within their own field as well as helping define the overall experience the player would face.
I composed and recorded all sounds in the game as well as providing voice acting.